Examples
Here is an milk the cow quest example.
milkQuest:
type: MILK_ENTITY #It is quest's type.
timeout: 60 #After 60 seconds, winners will be selected.
rewards: #It is rewards section
'1': #This commands will be run for 1st player
- "say %player% is the winner! It just milken %value% cows"
- "say and his reward is 32x apple!"
- "give %player% apple 32"
'2': #This commands will be run for 2nd player
- "say %player% is second! It just milken %value% cows"
- "say and his reward is 8x apple!"
- "give %player% apple 8"
#You can add as many as section like theese.
notifybar:
message: "Milk The Cow!" #The message
color: GREEN #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
style: SEGMENTED_10 #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarStyle.html
flags: #its optional
- PLAY_BOSS_MUSIC #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarFlag.html
Here is an break diamond ore quest example.
diamondQuest:
type: BREAK_BLOCK
timeout: 60 #its in seconds
material: DIAMOND_ORE #The material players should break.
notifybar:
message: "§aBreak diamond ore!"
color: GREEN
style: SEGMENTED_20
firework:
color: RED
fade: WHITE
flicker: true
trail: true
rewards:
'1':
- "say The first player who completed quest is %player%"
- "say He just broke %value% diamond ores! His reward is a diamond pickaxe!"
- "give %player% diamond_pickaxe"
Here is an caught fish quest example.
fishQuest:
type: FISH #It is quest's type.
material: RAW_FISH
timeout: 60 #After 60 seconds, winners will be selected.
rewards: #It is rewards section
'1': #This commands will be run for 1st player
- "say %player% is the winner! It just caught %value% fishes!"
- "say and his reward is 32x apple!"
- "give %player% apple 32"
'2': #This commands will be run for 2nd player
- "say %player% is the second! It just caught %value% fishes!"
- "say and his reward is 8x apple!"
- "give %player% apple 8"
'3': #This commands will be run for 2nd player
- "say %player% is the third! It just caught %value% fishes!"
- "say and his reward is an apple!"
- "give %player% apple 1"
#You can add as many as section like theese.
notifybar:
message: "Caught Fish!" #The message
color: GREEN #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
style: SEGMENTED_10 #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarStyle.html
flags: #its optional
- PLAY_BOSS_MUSIC #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarFlag.html
Here is an log quest quest example. Because there are different materials for each LOG. We use REGEX to target all material ending in "LOG".
brekLogQuest:
type: REGEX_BREAK_BLOCK #It is quest's type.
regex: ".*LOG" #Regex(Regular expression) to check for any match to the block's type
timeout: 10 #After 60 seconds, winners will be selected.
rewards: #It is rewards section
'1': #This commands will be run for 1st player
- "say %player% is the winner! It just break %value% logs!"
- "say and his reward is 32x apple!"
- "give %player% apple 32"
'2': #This commands will be run for 2nd player
- "say %player% is the second! It just break %value% logs!"
- "say and his reward is 8x apple!"
- "give %player% apple 8"
'3': #This commands will be run for 2nd player
- "say %player% is the third! It just break %value% logs!"
- "say and his reward is an apple!"
- "give %player% apple 1"
#You can add as many as section like theese.
notifybar:
message: "Break Any Log!" #The message
color: GREEN #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
style: SEGMENTED_10 #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarStyle.html
flags: #its optional
- PLAY_BOSS_MUSIC #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarFlag.html
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