Configuration
Config.yml
Where is config.yml? Its located at plugins/KSpicyLife/config.yml
You can edit whitelist and effectlist here.
Section: whitelist
Warning! Only bukkit materials are acceptable. Click here for full list of materials.
Materials at this section wont count when consumed. This means players can eat as much as without triggering effects.
whitelist: #Players will able to eat much as possible as possible
- APPLE #Eating apple wont count.
Section: effectlist
Warning! Only bukkit effect types are acceptable. Click here for list of potion effect types.
What is ticks? 1 second is equal to 20 ticks.
What is chance range? It has a range from 0.0 to 100.0.
Examples
Here is an rewardly example.
effectlist: #List of effects that will apply to player.
'1': #Amount of eaten
change: 0 #This will reduce food's hunger change amount by 2.
#For example if meatballs is going to feed by 5 and change is -3. It will feed 5-3 = 2.
#if apple is 3 and change is +2. It will feed 3+2 = 5.
effects:
REGENERATION: #Effect's name
duration: 10 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
chance: 100.0 #Chance to execute this effect. Default: 100.0
SPEED: #Effect's name
duration: 200 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
ABSORPTION:
duration: 200 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
chance: 50 #Chance to execute this effect. Default: 100.0
FAST_DIGGING:
duration: 200 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
chance: 50 #Chance to execute this effect. Default: 100.0
JUMP:
duration: 20 #Effect's duration (in ticks)
amplifier: 1 #Effect's amplifier
chance: 50 #Chance to execute this effect. Default: 100.0
HERO_OF_THE_VILLAGE:
duration: 200 #Effect's duration (in ticks)
amplifier: 1 #Effect's amplifier
chance: 0.000001 #Chance to execute this effect. Default: 100.0
'2:
change: 0
effects:
REGENERATION: #Effect's name
duration: 10 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
chance: 50.0 #Chance to execute this effect. Default: 100.0
SPEED: #Effect's name
duration: 200 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
ABSORPTION:
duration: 200 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
chance: 20 #Chance to execute this effect. Default: 100.0
FAST_DIGGING:
duration: 200 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
chance: 20 #Chance to execute this effect. Default: 100.0
JUMP:
duration: 20 #Effect's duration (in ticks)
amplifier: 1 #Effect's amplifier
chance: 20 #Chance to execute this effect. Default: 100.0
Here is an punishmently example.
whitelist: #Players will able to eat much as possible as possible
- APPLE #Eating apple wont trigger.
effectlist: #List of effects that will apply to player.
'1': #Amount of eaten
change: 0 #This will reduce food's hunger change amount by 2.
#For example if meatballs is going to feed by 5 and change is -3. It will feed 5-3 = 2.
#if apple is 3 and change is +2. It will feed 3+2 = 5.
effects:
REGENERATION: #Effect's name
duration: 10 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
chance: 100.0 #Chance to execute this effect. Default: 100.0
SPEED: #Effect's name
duration: 200 #Effect's duration (in ticks)
amplifier: 2 #Effect's amplifier
'2':
change: 0
effects:
SPEED:
duration: 100 #Effect's duration (in ticks)
amplifier: 1
'3':
change: 0
effects:
HUNGER:
duration: 100 #Effect's duration (in ticks)
amplifier: 1
'4':
change: -1
effects:
HUNGER:
duration: 60 #Effect's duration (in ticks)
amplifier: 1
WITHER:
duration: 25 #Effect's duration (in ticks)
amplifier: 1
CONFUSION:
duration: 40 #Effect's duration (in ticks)
amplifier: 2
chance: 50.0
'5':
change: -2
effects:
HUNGER:
duration: 60 #Effect's duration (in ticks)
amplifier: 1
WITHER:
duration: 40 #Effect's duration (in ticks)
amplifier: 1
CONFUSION:
duration: 60 #Effect's duration (in ticks)
amplifier: 1
chance: 50.0
BLINDNESS:
duration: 80 #Effect's duration (in ticks)
amplifier: 1
chance: 60.0
'6':
change: -2
effects:
HUNGER:
duration: 100 #Effect's duration (in ticks)
amplifier: 1
WITHER:
duration: 80 #Effect's duration (in ticks)
amplifier: 1
SLOW_DIGGING:
duration: 600 #Effect's duration (in ticks)
amplifier: 2
CONFUSION:
duration: 200 #Effect's duration (in ticks)
amplifier: 2
chance: 60.0
BLINDNESS:
duration: 200 #Effect's duration (in ticks)
amplifier: 2
chance: 70.0
BAD_OMEN:
duration: 6000 #Effect's duration (in ticks)
amplifier: 2
chance: 80.0
'7':
change: -3
effects:
HUNGER:
duration: 300 #Effect's duration (in ticks)
amplifier: 1
WITHER:
duration: 240 #Effect's duration (in ticks)
amplifier: 1
SLOW_DIGGING:
duration: 1200 #Effect's duration (in ticks)
amplifier: 2
CONFUSION:
duration: 320 #Effect's duration (in ticks)
amplifier: 2
chance: 70.0
BLINDNESS:
duration: 240 #Effect's duration (in ticks)
amplifier: 2
chance: 80.0
BAD_OMEN:
duration: 6000 #Effect's duration (in ticks)
amplifier: 2
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