Configuration

Config.yml

Where is config.yml? Its located at plugins/KSpicyLife/config.yml

You can edit whitelist and effectlist here.

Section: whitelist

Warning! Only bukkit materials are acceptable. Click here for full list of materials.

Materials at this section wont count when consumed. This means players can eat as much as without triggering effects.

whitelist: #Players will able to eat much as possible as possible
 - APPLE #Eating apple wont count.

Section: effectlist

Warning! Only bukkit effect types are acceptable. Click here for list of potion effect types.

What is ticks? 1 second is equal to 20 ticks.

What is chance range? It has a range from 0.0 to 100.0.

Examples

Here is an rewardly example.

effectlist: #List of effects that will apply to player.
  '1': #Amount of eaten
    change: 0 #This will reduce food's hunger change amount by 2.
              #For example if meatballs is going to feed by 5 and change is -3. It will feed 5-3 = 2.
              #if apple is 3 and change is +2. It will feed 3+2 = 5.
    effects:
      REGENERATION: #Effect's name
        duration: 10 #Effect's duration (in ticks)
        amplifier: 2 #Effect's amplifier
        chance: 100.0 #Chance to execute this effect. Default: 100.0
      SPEED: #Effect's name
        duration: 200 #Effect's duration (in ticks)
        amplifier: 2 #Effect's amplifier
	  ABSORPTION:
	    duration: 200 #Effect's duration (in ticks)
		amplifier: 2 #Effect's amplifier
		chance: 50 #Chance to execute this effect. Default: 100.0
	  FAST_DIGGING:	
	    duration: 200 #Effect's duration (in ticks)
		amplifier: 2 #Effect's amplifier
		chance: 50 #Chance to execute this effect. Default: 100.0
	  JUMP:	
	    duration: 20 #Effect's duration (in ticks)
		amplifier: 1 #Effect's amplifier
		chance: 50 #Chance to execute this effect. Default: 100.0  
	  HERO_OF_THE_VILLAGE:
	    duration: 200 #Effect's duration (in ticks)
		amplifier: 1 #Effect's amplifier
		chance: 0.000001 #Chance to execute this effect. Default: 100.0
  '2:
    change: 0
    effects:
      REGENERATION: #Effect's name
        duration: 10 #Effect's duration (in ticks)
        amplifier: 2 #Effect's amplifier
        chance: 50.0 #Chance to execute this effect. Default: 100.0
      SPEED: #Effect's name
        duration: 200 #Effect's duration (in ticks)
        amplifier: 2 #Effect's amplifier
	  ABSORPTION:
	    duration: 200 #Effect's duration (in ticks)
		amplifier: 2 #Effect's amplifier
		chance: 20 #Chance to execute this effect. Default: 100.0
	  FAST_DIGGING:	
	    duration: 200 #Effect's duration (in ticks)
		amplifier: 2 #Effect's amplifier
		chance: 20 #Chance to execute this effect. Default: 100.0
	  JUMP:	
	    duration: 20 #Effect's duration (in ticks)
		amplifier: 1 #Effect's amplifier
		chance: 20 #Chance to execute this effect. Default: 100.0  

Here is an punishmently example.

whitelist: #Players will able to eat much as possible as possible
 - APPLE #Eating apple wont trigger.
effectlist: #List of effects that will apply to player.
  '1': #Amount of eaten
    change: 0 #This will reduce food's hunger change amount by 2.
              #For example if meatballs is going to feed by 5 and change is -3. It will feed 5-3 = 2.
              #if apple is 3 and change is +2. It will feed 3+2 = 5.
    effects:
      REGENERATION: #Effect's name
        duration: 10 #Effect's duration (in ticks)
        amplifier: 2 #Effect's amplifier
        chance: 100.0 #Chance to execute this effect. Default: 100.0
      SPEED: #Effect's name
        duration: 200 #Effect's duration (in ticks)
        amplifier: 2 #Effect's amplifier
  '2':
    change: 0
    effects:
      SPEED:
        duration: 100 #Effect's duration (in ticks)
        amplifier: 1
  '3':
    change: 0
    effects:
      HUNGER:
        duration: 100 #Effect's duration (in ticks)
        amplifier: 1
  '4':
    change: -1
    effects:
      HUNGER:
        duration: 60 #Effect's duration (in ticks)
        amplifier: 1
      WITHER:
        duration: 25 #Effect's duration (in ticks)
        amplifier: 1
      CONFUSION:
        duration: 40 #Effect's duration (in ticks)
        amplifier: 2
        chance: 50.0
  '5':
    change: -2
    effects:
      HUNGER:
        duration: 60 #Effect's duration (in ticks)
        amplifier: 1
      WITHER:
        duration: 40 #Effect's duration (in ticks)
        amplifier: 1
      CONFUSION:
        duration: 60 #Effect's duration (in ticks)
        amplifier: 1
        chance: 50.0
      BLINDNESS:
        duration: 80 #Effect's duration (in ticks)
        amplifier: 1
        chance: 60.0
  '6':
    change: -2
    effects:
      HUNGER:
        duration: 100 #Effect's duration (in ticks)
        amplifier: 1
      WITHER:
        duration: 80 #Effect's duration (in ticks)
        amplifier: 1
      SLOW_DIGGING:
        duration: 600 #Effect's duration (in ticks)
        amplifier: 2
      CONFUSION:
        duration: 200 #Effect's duration (in ticks)
        amplifier: 2
        chance: 60.0
      BLINDNESS:
        duration: 200 #Effect's duration (in ticks)
        amplifier: 2
        chance: 70.0
      BAD_OMEN:
        duration: 6000 #Effect's duration (in ticks)
        amplifier: 2
        chance: 80.0
  '7':
    change: -3
    effects:
      HUNGER:
        duration: 300 #Effect's duration (in ticks)
        amplifier: 1
      WITHER:
        duration: 240 #Effect's duration (in ticks)
        amplifier: 1
      SLOW_DIGGING:
        duration: 1200 #Effect's duration (in ticks)
        amplifier: 2
      CONFUSION:
        duration: 320 #Effect's duration (in ticks)
        amplifier: 2
        chance: 70.0
      BLINDNESS:
        duration: 240 #Effect's duration (in ticks)
        amplifier: 2
        chance: 80.0
      BAD_OMEN:
        duration: 6000 #Effect's duration (in ticks)
        amplifier: 2


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